There is a wide range of Windows based devices and purpose built digital signage media players to choose from. You could choose a device with Intel® i7 processor, a powerful UHD graphics module, large amounts of memory and Terabyte’s of storage or smaller items like the Intel® Compute Stick to run your content on.
Compatibility: Windows 7 and above
With computers becoming smaller, faster, powerful and more cost effective, compute sticks can act as a great entry-level solution for digital signage; especially when converting existing screens.
Intel Compute Sticks offer a cost effective solution in turning any display into a fully fledged digital sign with just a few tweaks to the settings. The compute stick offers a choice of Intel® Atom™ or Core™ M processors with up to 4 GB memory and 64 GB of on-board storage.
All in One Touch Screens / Tablets
All in one touch screens provide the convenience of having no external media player. Similar to Android, Windows based devices can be found in a huge range of performance variations.
Devices such as the ELO touch screens offer a high end touch solution as a windows player built into the screen. Offering true high definition screens at 1920 x 1080, 16.7 million colours and a 16:9 aspect ratio ELO displays can be sure capture consumer interest.
A range of Intel® NUC devices are available for Digital Signage use. Depending on the power requirements of the signage project, NUC’s support up to Intel® Core™ i5 vPro™ processor, dual 4k display support, flash storage, and LAN, WiFi and Bluetooth connectivity.
Intel® NUC’s act as great, affordable building blocks for your signage project, due to their barebones, “build-it-yourself” approach.
Remote Device Management
Purposely engineered within device controller plugin, receive live snapshots of the display, turn the screen on & off, volumes up & down, reboot and change input sources remotely.are a range of network management tools. Using the
From thedevices dashboard you can view Windows hardware statistics such as software version, model, resolution and when its received it’s channel of content.